Market Research Tool

Game Revenue Calculator

Estimate how much a game may have earned across Steam and optional additional platforms, based on public Steam reviews and current full price.

Additional platforms
Revenue share

Estimated Revenue Range

Enter a game’s Steam reviews and full price to estimate its possible commercial range.

Conservative

€0 0 estimated Steam copies

Optimistic

€0 0 estimated Steam copies
Steam middle estimate €0
Additional platform estimate €0
Total middle estimate €0
Estimated average selling price €0
Confidence Medium
Assumption No publisher share
Show calculator assumptions
  • Steam sales are estimated from public Steam reviews.
  • Conservative Steam estimate: 25 sales per review.
  • Middle Steam estimate: 58 sales per review.
  • Optimistic Steam estimate: 100 sales per review.
  • Average discount assumption: 35%.
  • Refund estimate: 8%.
  • Steam platform share estimate: 30%.
  • PlayStation is estimated as additional revenue based on Steam performance: 10% conservative, 25% middle, 60% optimistic.
  • Xbox is estimated as additional revenue based on Steam performance: 5% conservative, 15% middle, 40% optimistic.
  • Nintendo Switch is estimated as additional revenue based on Steam performance: 10% conservative, 30% middle, 80% optimistic.
  • itch.io is estimated as additional revenue based on Steam performance: 1% conservative, 3% middle, 10% optimistic.
  • If publisher is selected, estimated publisher / partner share: 50% after platform cuts.

This is a market research estimate, not verified revenue. Steam is used as the base signal because public Steam reviews are easier to compare. Console and itch.io estimates are weaker additional layers based on Steam performance, not confirmed platform revenue. Actual results can differ because of regional pricing, bundles, DLC, refunds, free weekends, publisher contracts, taxes, platform deals, subscription services, Steam keys, non-Steam sales, and reporting differences.

Important limitation

This calculator does not show verified sales or verified revenue. Actual revenue can differ because of discounts, refunds, regional pricing, bundles, DLC, publisher deals, platform fees, subscription deals, taxes, Steam keys, non-Steam sales, and reporting differences.

Use the result as a market research estimate, not as proof of how much a specific developer or studio earned.

Need more help?

If you notice you need more help, but don’t know where to start, try one of these next!

  1. Free Store Image Template

2. Free Demo Checklist

And if you are really stuck, you can always browse through our tutorials or apply to our hands-on coaching program! Inside our coaching program we help game developers just like you to find answers to early questions and move forward with confidence and direction.

Created by Gentleland