Tag: tutorial

  • Pivot Point and Origin in Blender

    Pivot Point and Origin in Blender

    Understanding origins is one of those small skills that makes everything else feel easier: Models place correctly, doors rotate like real doors, and props don’t float where they shouldn’t. If you’ve ever tried to move or rotate something and it spun off in a strange direction, you’ve already met the pivot point. In Blender, the…

  • What Are LODs?

    What Are LODs?

    When you build, beautiful worlds for your game, you may have already stumbled over LODs. LOD stands forLevel of Detail. In this guide we explain you what it is and how you can improve your games performance by using them. In practice it means: One object can exist in multiple versions, each with different complexity.…

  • What is Z-Fighting in Unity?

    What is Z-Fighting in Unity?

    Z-fighting is the flickering effect you see when two surfaces are so close together that the GPU can’t reliably decide which one is in front. As the camera moves you see noisy pixels on those surfaces. Where does Z-Fighting happen? In Unity you usually notice Z-Fighting on walls or floors that overlap or when you…

  • Photoshop Grid Tutorial for Beginners

    Photoshop Grid Tutorial for Beginners

    If you’re just getting started with game art and want to create assets in a clean, looking style, this Grid Tutorial is for you. In this step-by-step guide, you’ll learn how to set up a perfect grid in Photoshop — no experience needed. Whether you’re designing tiles, characters, or environments, this beginner-friendly walk through will…

  • How to Create an Isometric Grid in Illustrator for Games

    How to Create an Isometric Grid in Illustrator for Games

    Isometric art adds a sense of depth and structure to your game’s visuals all without diving into full 3D. It’s perfect for building everything from cozy towns to tactical maps and sleek UI elements.In this guide, we’ll walk you through how to create an isometric grid in Illustrator, ideal for laying out game environments, UI…